Will need to break down all of the tasks that are needed to be done in order for the
final goal to be achieved. The producer will need to make sure backups are made and that
you create a weekly build so that the level can be shown, tested and progress noted.
Art director - Ewa Krzechka (http://ewakrzechka.blogspot.co.uk/)
The artist who had determined the look and feel of the environment (with input from the team and the producer) and has the overall view of how the environment should look, and keeps the art style between a team of different artists consistent.
Technical Art Leader - Michael Tshikaya (http://mtshikayagameart.blogspot.co.uk/)
the artist who knows how to get the level and objects working in your
chosen engine technology. Blocks out the initial layout. Produces the Technical Specification
so the rest of the team can import assets and levels into the game engine.
Keeping the documents up to date on the blog, keeping notes on any meetings and compilling the weekly updates about the teams progress.
all the above roles will also include art production. The rest of the artists will have to
take responsibility for their personal schedules and make sure you support the Producer. It
would be an idea for the artists to have responsibility for areas such as lighting, mesh and
asset creation as well as texturing.
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