Jamie's Very Harsh Play-test!

Super Long Post Time!

So basically I was tasked with playing through the level while others worked on other aspects of the project, and scrutinizing every little detail and pointing stuff that needed filling out or fixing. I was a little harsh in places but it is mostly stuff that really needs addressing ASAP, and actually doesn't take that long to rectify once you know what to do.

 One other thing is we also need to place invisible barriers around the waters edges, so players don't accidentally (or intentionally) wander off into the Thames, leaving it impossible for them to get out (well they could go up the stairs, but this is hardly ideal).

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